After the defeat of the Brotherhood of NOD, and the ever-expanding Tiberium, GDI established itself and truly took on its namesake as a force ready to defend against enemy forces, anywhere in the world. The Command and Conquer series has very little in terms of adaptations or spin-off content, having, I think, one "expanded universe" book sold in 2009, so let's just let things play out as the games intended them to. I will preface by saying I am not the best strategy player ever (Company of Heroes proved that one!) but I shall attempt to play on the harder difficulties, when available.Īnd since this entire thing is being done chronologically, that means ABSOLUTELY NO SPOILERS AT ALL ABOUT ANYTHING! NO. I'm not against mods, but I have no clue which ones are good or bad, and will consider adding any to the list upon request. I will also attempt to showcase all the available cutscenes/FMV, as the games have a healthy amount of unique videos depending on whether you succeed or not.ġ996 Command & Conquer The Covert Operations (+Sole Survivor content)ġ997 Command & Conquer: Red Alert Counterstrikeġ997 Command & Conquer: Red Alert The Aftermathġ998 Command & Conquer: Red Alert Retaliation Completed!Ģ000 Command & Conquer: Tiberian Sun FirestormĢ002 Command & Conquer: Renegade (Or Renegade X)Ģ003 Command & Conquer: Generals Zero HourĢ007 Command & Conquer 3: Tiberium WarsĢ009 Command & Conquer: Red Alert 3 UprisingĢ009 Command & Conquer: Red Alert 3 - Commander's ChallengeĢ010 Command & Conquer 4: Tiberian Twilight As every game features 2 factions, with entirely different campaigns, I will be showing off one "run" through each campaign, with additional posts revealing "missed" content, as Tiberian Sun continues the trend of branching paths. I'll be going through each game, chronologically. As always, I encourage people to play along as I progress through each game and their expansions. ![]() Even in 2019, I will gladly talk about just how good it was when setting a tone with its story, building an atmosphere for the player, and giving a unique flavor to both sides of the conflict. If I was still on the fence when it came to liking this series after Red Alert, Tiberian Sun is where I fell in love with it. Welcome to the third installment of this Command and Conquer Anthology Let's Play. ![]() So, a Red Alert 2: Remastered would sell very well, the question is if Tiberian Sun: Remastered would sell well on its own merits or if it would need to be bundled with RA2 (and the bundle's price raised accordingly) in order for sales and gameplay to make the development cost worthwhile.Ĭonsider that TD and RA have a decent amount of technical and art overlap, but TS and RA2 don't share anything besides the engine (they don't even share the same zoom-level!) - so considerably more effort would be required to remaster TS, imo.Īnother hurdle is the used of third-party licensed code in the game engine - if TS+RA2 used any then that would need to be stripped-out and at least replaced/rewritten before the game's source could be posted to GitHub - further adding to the remastering cost.One Vision, One Purpose - Let's Play Command and Conquer: Tiberian Sun (PC) (or they both sold in acceptable amounts). It's possible they released Tiberian Sun first to prove the new voxel game engine in preparation for * Red Alert 2* - or they worked on Red Alert 2 after because Tiberian Sun didn't sell as-well as expected. ![]() Medium Tank = M1A1, grenadiers, shoulder-launched rockets, etc), whereas Tiberian Sun was niche in comparison. At least Tiberian Dawn was set in the then-present day with recognizable military hardware and infantry roles (e.g. Tiberian Dawn was all-new IP and Tiberian Sun built onto that IP. "Normal" people who just-so-happened-to-play PC games in the late 1990s could easily get into RA and RA2 because they're both set in a familiar world with recognizable factions (Allies = WW2 Allies + NATO, Soviets = Soviets, Stalin = Stalin). Tiberian Sun (and Tiberian Dawn) don't have the same mass-appeal that Red Alert and Red Alert 2 had.
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