Defaulting should be common.Įquipment: A radio. I usually tend to leave the concept of minions in D&D 4e.ĭon't forget there is one more tier of cop: The Rent-A-Cop. And I don't like using NPCs as cardboard cutouts on a shooting range. My two cents, playing from SR2 onward and so far not having touched SR6. You can stall or even handle them, but you might loose equipment, a limb or even a character. Hell, eventually they roll in in a armored helicopter with a minigun. And when the High Threat Response Team rolls in, runners should be in trouble. ![]() Runners should outclass them in equipment and skills, but large groups of cops or a few fast reponse team members showing up should be no laughing matter. Later editions leaned far more in the bucket o' dice equals PAIN, which a regular cops couldn't and shouldn't bring. A street cop using his car as cover and using his combat pool for attack while using the shotgun from his car could hurt a player character, especially if they aren't combat oriented. In SR2 and SR3, because of how the rules worked, cops could put the hurt on you. These should be dangerous but not unbeatable - just a bad time rolling in inside an absurdely armored ride. Yes, you can beat them, but it will most likely be costly victory. They use tactics, work coordinated, have always a rigger and a hacker/decker and might even bring spellcasting and ghosts to the party. Their skill level might be below yours, but they are usually more and their equipment is near battle parity. Threat Level to a runner: When these guys roll up, you know you have fucked up. Specialized equipment depending on the situation. Drone backup, mostly for recon, chase and tagging. Their ride is a Helicopter or an Ares Citymaster. Special Weapons and Tactics, basically.Įquipment: Full Body Armor, Heavy Pistols, Stun Baton, a main weapon depending on the role, a nice selection of grenades, additional equipment depending on the role, possibly cyberware oder combat drug injectors in their armor. I envision these guys rolling around in regular cop cars, waiting for calls - so they can show up fast when the shit hits the fan. The more of these guys show up at a scene, the more dangerous it gets. Threat Level to a runner: Intermediate to challenging. ![]() Helmet with a few extras, Gasmask, Shield, weapon depending on the role. If shit hits the fan, they will try to contain the situation and call backup fitting the situation.Įquipment: Same as Street Cop, but with specialized equipment in the trunk. Threat Level to a runner: Only dangerous in larger groups or if they are able to use their weapons effectively (a cop with a shotgun could put the hurt on you in SR2 and SR3). Maybe a small, cheap automated drone as backup (hey, it's the future - has anyone seen Minority Report? That was in 2050s.). Shotgun w/ shot ammo and medical equipment in their car. But generally speaking I see cops in Shadowrun like this:Įquipment: Heavy Pistol w/ regular ammo, Armor Jacket, Stun Baton, Handcuffs, Camera (filming their field of vision), Emergency Combat Drug Inhaler. Well, for my money, it depends on the edition. Once they show up, your team should already be on the way out. They have good tactics, the equipment to use them, and frightening efficiency. And those guys are going to be good - well-armed and -armored, cybered and/or high on combat drugs. Once they radio for backup, they'll have additional patrol units and drones show up, as well as an HTR team to actually take on the runner team. Probably unarmed surveillance drones, or non-lethal crowd control units that can fire Neurostun canisters or similar. In addition to their own equipment, they're likely to have drones nearby to support them. They don't get paid enough to get shot at by high-powered criminals wielding full-auto weapons. If they meet significant firepower from shadowrunners or similar, they'll take cover and scream for backup. Each squad car will probably have a shotgun. The basic LS or KE cop will have a pistol (Ruger Thunderbolt for LS, Ares Predator for KE) and a baton or stun baton. "Watch your back, shoot straight, conserve ammo, and never, ever, cut a deal with a dragon." Living Community (Where you can play online) Subreddits ![]() For that please check out /r/ShadowrunReturns for help. Sadly our nova hot community isn't the best place to discuss the mechanics discussion or troubleshooting the video games. Mostly the pen and paper role playing game, but also the deck building card game, video games, and literature of Shadowrun. Discussion is primarily aimed at exploring narratives found in the Sixth World. Here at /r/Shadowrun we talk shop about all things in the shadows.
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